#1
|
|||
|
|||
<node3d>.remove() ... help how does this work?
Hi I'm having trouble of deleting object, here is my code;
Quote:
If I do 'del w.c', it will delete w.c, then I can no longer delete the duck. Does that mean that in my World class, I need to create method to delete the object first and the reference/instance later? e.g when the child (duck) collide with ball and delete child within the World class, I need to do.... self.c.remove() and del self.c later? I thought that <node3d>.remove would delete object from the scene including associated instances ? Is there a way to delete instance along with the object as well? Thank you for your time. (all the tabs in my code seem to be missing when I copy-paste here) Kind Regards, Iwan |
Thread Tools | |
Display Modes | Rate This Thread |
|
|