#1
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Avatar animation
Hello,
I am having some big problems with avatar animations. So here an example of something I can not get to work. I want an avatar, to fall dead, lay down for 2 seconds and then stand up again. Here my attempt: Code:
import viz viz.go() man = viz.add('male.cfg') def onKeyUp(key): if key == ' ': man.addAction(vizact.animation(7, freeze = True)) man.addAction(vizact.waittime(2)) man.addAction(vizact.animation(1)) viz.callback(viz.KEYUP_EVENT,onKeyUp) Greetings, Joran. |
#2
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Hi,
The following code should do what you want using the viztask module: Code:
import viz viz.go() male = viz.add('male.cfg',pos=(0,0,6),euler=(180,0,0)) male.state(1) import viztask def execute(): while True: yield viztask.waitKeyDown(' ') #Execute animation with no delay out male.execute(7,delay_out=0.0) #Wait for animation to complete yield viztask.waitAnimationEnd(male,7) #Set animation state with no delay male.state(8,delay=0.0) #Restore standing pose after 1 second yield viztask.waitTime(2) male.state(1) viztask.schedule( execute() ) Code:
import viz viz.go() man = viz.add('male.cfg') def onKeyUp(key): if key == ' ': man.addAction(vizact.animation(7,0,0)) #Place avatar in laying state man.addAction(vizact.state_node(8,0.0)) man.addAction(vizact.waittime(2)) #Place avatar in standing state man.addAction(vizact.state_node(1)) viz.callback(viz.KEYUP_EVENT,onKeyUp) |
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