WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 09-27-2006, 01:20 PM
sjp sjp is offline
Member
 
Join Date: Sep 2006
Posts: 7
missing parts of head texture

We’re working with another group who has created a set of 10 avatars with 3dMeNow heads put through Peoplemaker. The avatar heads look fine on the computers at their location, but when sent to our location there are spots on the top of 4 of their heads where the proper texture is missing. Sometimes the area with the missing hair texture is solid black, other times it’s multi-colored as in the attached example image. (attaching images of the same avatar one from the other group's end which appears normal, one from our end with missing texture).
This has happened using both in Vizard R2.53f and R3 on our end.
Any ideas as to what might be going on? Thanks.
Attached Thumbnails
Click image for larger version

Name:	normal texture.jpg
Views:	1452
Size:	31.6 KB
ID:	129   Click image for larger version

Name:	missing texture.jpg
Views:	1460
Size:	73.4 KB
ID:	130  
Reply With Quote
  #2  
Old 09-27-2006, 05:09 PM
Gladsomebeast Gladsomebeast is offline
Member
 
Join Date: Mar 2005
Location: Isla Vizta, CA
Posts: 397
Is there a hole in the head or does the top of the head have a funky texture?
__________________
Paul Elliott
WorldViz LLC
Reply With Quote
  #3  
Old 09-28-2006, 06:52 AM
sjp sjp is offline
Member
 
Join Date: Sep 2006
Posts: 7
It seems to be just a funky texture rather than a hole. On the attached photo you'll see how it looks like the right half of the weird patch is grabbing part of the texture from the sweater of the agent directly on his right, and the left side is a texture from another agent's sweater on his left.
Attached Thumbnails
Click image for larger version

Name:	head texture problems.jpg
Views:	1418
Size:	53.8 KB
ID:	131  
Reply With Quote
  #4  
Old 10-03-2006, 10:23 AM
Veleno Veleno is offline
WorldViz Team Member
 
Join Date: Sep 2005
Posts: 148
Hey, SJP.

All that's going on here is that the UVW coordinates are off for the polygons on the top of the head.

Are the head models normal in the versions that have not been brought through peoplemaker (in 3ds Max, etc.)?

If the problem exists in the source files, and you are using Max, all that should need to be done is to add a UVW unwrap modifier, select the offending polygons, then bring them up in the UVW editor and move them into position. You should be able to make the texture display as the editor's background by clicking the drop down menu in the upper right of its window, which will make this process much easier.

If it only happens after the model has been brought through peoplemaker, then we have a bug on our hands.
Reply With Quote
  #5  
Old 10-10-2006, 01:10 PM
cade_mccall cade_mccall is offline
Member
 
Join Date: Sep 2004
Posts: 61
the mystery continues

Hey Peeps-

I don't think the problem is UVW coordinates because the textures that appear on top of the head are not from that model, but from another model (the one standing next to the avatar).

The other bizarre thing is that this problem is only apparent on SJP's computer and not our computers (we made the original models) even when we're running the exact same script with the exact same models. I believe SJP is running the same version of Vizard so that doesn't seem to be the problem. . . .

-Cade
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 04:04 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC