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  #1  
Old 03-15-2012, 09:20 AM
EnvisMJ EnvisMJ is offline
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Location: Purdue University, West Lafayette, Indiana
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IVE texture export from 3DS Max

Is there a particular option that needs to be checked somewhere in the IVE export from 3DS Max that includes the objects textures within the IVE file?

In the past our IVEs have included the textures and they worked fine.

We've changed our pipeline a bit and now the models come in gray unless the original texture files are in an adjacent folder. This is becoming a bit of an issue cause the original texture files are huge by comparison to the rest of the project and we don't want to have to include them like this.
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  #2  
Old 03-15-2012, 12:26 PM
farshizzo farshizzo is offline
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The option to embed images in the ive file is labeled, "Embed image data in binary files". This option will only work when saving to the "ive" or "osgb" format. We recommend using the "osgb" format if you are using Vizard 4. If you continue having problems, then you might need to provide us with a sample max file.
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  #3  
Old 03-16-2012, 12:20 PM
EnvisMJ EnvisMJ is offline
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I'll give this a try next time through on exports, thanks :-D
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  #4  
Old 03-19-2012, 01:49 PM
Maia Maia is offline
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Quote:
Originally Posted by farshizzo View Post
The option to embed images in the ive file is labeled, "Embed image data in binary files". This option will only work when saving to the "ive" or "osgb" format. We recommend using the "osgb" format if you are using Vizard 4. If you continue having problems, then you might need to provide us with a sample max file.
Hi,

When doing so, the embedded texture is corrupted. I imported an obj file from Makehuman. What wrong did I do ? Your comments are appreciated.
Maia
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  #5  
Old 03-19-2012, 05:25 PM
farshizzo farshizzo is offline
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Quote:
Originally Posted by Maia View Post
When doing so, the embedded texture is corrupted. I imported an obj file from Makehuman. What wrong did I do ? Your comments are appreciated.
Try disabling gamma correction. That setting seems to cause problems with embedded textures.
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  #6  
Old 03-20-2012, 12:18 PM
Maia Maia is offline
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Quote:
Originally Posted by farshizzo View Post
Try disabling gamma correction. That setting seems to cause problems with embedded textures.
Hi,

Could you tell me which option is this on the GUI ?
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  #7  
Old 03-20-2012, 01:34 PM
Maia Maia is offline
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[QUOTE=Maia;13615]Hi,

OK, I tried in Customize -> Preferences -> Gamma and LUT disabled. Is it the right to do that ?

It is better than with Enabled Gamma correction but the texture seems very strange, like a something checkerboard ... (see attached files).

Cheers,
Attached Thumbnails
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Name:	nude_rendered_with_Max.jpg
Views:	4111
Size:	3.6 KB
ID:	483   Click image for larger version

Name:	nude_exported_to_OSG_with_gamma_correction.jpg
Views:	4056
Size:	8.3 KB
ID:	485   Click image for larger version

Name:	nude_exported_to_OSG_gamma_disabled.jpg
Views:	4105
Size:	11.1 KB
ID:	486  
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