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Setting dataSize for the modifier plugin
Hello,
I started developing my first modifier plugin for Vizard (see http://forum.worldviz.com/showthread.php?t=1969). So what I am making is a modifier that gets the depth buffer information from a Camera. I have it working okay, the only part left is returning the data to the python script. At the moment I use a fixed size texture (say 8 by 8). And I set the dataSize to 8 * 8 in the InitModifier procedure. As far as I understand each instance of the modifier will get it's own buffer of 64 floats. But I want to have a different texturesizes, which leads to a different dataSize for each instance. Is there some way to do this? Can I just change the dataSize, free up the data field and allocate a new buffer in the PerformModifier procedure? Greetings, Joran. |
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