#1
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Moving / Rotating Particle Emitter, Not Entire System?
Hello,
I was wondering if it is possible to transform the emitter of a particle system instead of the entire particle object tied to a <node3d> object. I am using an OSG particle system created in OSG Scene Editor. Right now if I use viz.link or a vizact to move the <node3d> with the particles, the entire system rotates. Is there a way to move the emitter so that the particles trail behind? For instance, I am making a fire hose that shoots water and I'd like those particles already emitted to not instantly move as the player moves. Thank you, George |
#2
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Have you tried applying the particle hint?
Code:
node.hint(viz.PARTICLE_HINT) |
#3
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Yes, that solved the problem.
Could you please add that to you help documentation! |
Tags |
emitters, partciles |
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