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Old 05-17-2006, 12:04 PM
betancourtb82 betancourtb82 is offline
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Join Date: Jan 2006
Posts: 103
Face Hits

I'm having a problem using faces on my avatars. I define my avatars using the following code:
Code:
#Avatars
for x in range(0,3):
 if x == 0:
  male = viz.add(people[0]) 
  male.face(faces[0])
  male.scale(.1,.1,.1)
  link = viz.add(viz.GROUP) 
  myphone = link.add(objects[0])
  myphone.scale(.001,.001,.001)
  male.linkbone(link,'skel_HandR')
  male.tag = 0
  male.threatening = TRUE
  
 elif x == 1:
  male = viz.add(people[1])
  male.face(faces[1])
#  link = viz.add(viz.GROUP) 
#  myphone = link.add(objects[1])
#  myphone.scale(.0005,.0005,.0005)
#  myphone.translate(0,-.25,.17)
#  myphone.rotate(180)
#  male.linkbone(link,'skel_Neck')
  link = viz.add(viz.GROUP) 
  myphone = link.add(objects[0])
  myphone.scale(.001,.001,.001)
  male.linkbone(link,'skel_HandR')
  male.tag = 1
  male.threatening = FALSE
 elif x ==2:
  male = viz.add(people[2])
  male.face(faces[2])
  link = viz.add(viz.GROUP) 
  myphone = link.add(objects[0])
  myphone.scale(.001,.001,.001)
  male.linkbone(link,'skel_HandR')
#  link = viz.add(viz.GROUP) 
#  myphone = link.add(objects[2])
#  myphone.scale(.0008,.0008,.0008)
#  myphone.rotate(66.51,151.49,86.01)
#  myphone.translate(-0.02,0.04,0.02)
#  male.linkbone(link,'skel_HandRF')
  male.tag = 2
  male.threatening = FALSE
 male.translate(3*x,-10,10)
 male.rotate(180)
 #Add the avatar to the waiting and lemming list
 waitlist.append(male)
 characters.append(male)
When they get hit, they perform a falling action with the following code:
Code:
 if info.intersected:
  if info.object in faces:
   print 'Face hit'
  if info.object in characters:
   #print "in characters"
   if info.object.tag == 0:
    soldierCount += 1
    if info.object.threatening == TRUE:
     threatCount += 1
    elif info.threatening == FALSE:
     nonthreatCount += 1
   elif info.object.tag == 1:
    maleCount += 1
    if info.object.threatening == TRUE:
     threatCount += 1
    elif info.object.threatening == FALSE:
     nonthreatCount += 1
   elif info.object.tag == 2:
    femaleCount += 1
    if info.object.threatening == TRUE:
     threatCount += 1
    elif info.object.threatening == FALSE:
     nonthreatCount += 1
   avatarsHit = avatarsHit + 1
   viz.playsound('arrgh.wav')
   WaitThenFreeze = vizact.sequence( vizact.waittime(info.object.getduration(7)-.85), vizact.speed_node(0) )
   info.object.execute(7)
   info.object.clear(viz.ALL)
   info.object.clear(viz.CURRENT_ACTION)
   info.object.add(WaitThenFreeze) #Add the action to the avatar
   RemoveAvatarAction = vizact.call(RemoveAvatar,info.object)
   info.object.add(RemoveAvatarAction) #Add action to remove avatar
The problem I'm having is when I shoot them in the face (yes, i know it's a bit violent ), they don't respond. Is there anyway to correct this? I want them to perform the same action as when they are shot in the body and also be able to keep track of how many face hits there are.
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