#1
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how to hide 3D virtual object behind real object?
how in aumented reality i could resolve this problem(this also can be apply for a vr app to hide one virtual object behind another one but not showing the front one)
http://www.student.tue.nl/q/p.r.herm...creenshot2.jpg this image is not mine, i find it in artoolkit forum but it shows what is my problem. in that thread they told him to use occlude maps but i'm trying to do that but i cant. in 3ds max i try to use the matte shadow but when i export the model i doesn't work. I don't know if i can disable the colors of the virtual object Last edited by Darkmax; 03-18-2010 at 10:03 AM. |
#2
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You can use node.disable(viz.COLOR_WRITE) to disable rendering the node to the color buffer. It will still be rendered to the depth buffer, which means it will occlude objects behind it.
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#3
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thanks it works
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#4
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I guess <node>.drawOrder(-1) is also should be their...
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