#1
|
|||
|
|||
Scaling and Rotating in Vizard
Hi,
I am having trouble with scaling and rotating in Vizard. Its seems like Vizard is considering the origin of the world to perfomr these two operations. I tried to rotate a group of objects and it did taking the world 0,0,0 as origin. Also, when I scaled them, their distance in relation to the origin of the world was scaled. I did not use the getchild note because they are separate objects which were added later to the world. Thanks, Vinicius |
Thread Tools | |
Display Modes | Rate This Thread |
|
|