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problems exporting casual_01_f avatar
Hello everyone
I would like to make some avatars from the Live Character Set smile. I know how to use the morph modifier in 3Ds max and how then to export using the cal3D exporter since I have posted questions elsewhere in this forum about this topic. So, I choose as models the casual_02_m_highpoly avatar and the casual_01_f_highpoly. For the first avatar everything went fine, but for the second I had the results that you see in attachment. No materiasl on the face. I guess something went wrong in the export of the materials, so here are my steps: 1-I renamed the materials as body[0] and hair_trasparent[1] 2-in the material export, I chose for "casual01_f_highpoly_1" the body[0] tag, and then the "casual01_f_20.tga" map 3-in the material export, I chose for "casual01_f_highpoly_2" the hair_trasparent[1] tag, and then the "casual01_f_20_hair.tga" map (for this I tried even to chose again the body[0] tag but the results were the same) and I get this error message too: Code:
Warning: Material::setShininess() of 6400 is above permitted maximum, clampping to 128. Warning: Material::setShininess() of 6400 is above permitted maximum, clampping to 128. Thanks in advance P.S. below is the .cfg file Code:
################################################ # # Cal3d cfg File # ################################################ scale=0.01 flip_texture = 1 ################# Skeleton ################# skeleton=femFlat_high_happy_Skeleton.CSF ################# Meshes ################# mesh=casual01_f_highpoly.CMF morph=casual01_f_highpoly_happy.CMF mesh=casual01_f_highpoly01.CMF ################# Animations ################# animation=femFlat_high_basepose.CAF animation=femFlat_high_beatenup.CAF animation=femFlat_high_breakdown1.CAF animation=femFlat_high_breakdown2.CAF animation=femFlat_high_cheer.CAF animation=femFlat_high_claphands.CAF animation=femFlat_high_dance.CAF animation=femFlat_high_drivecar.CAF animation=femFlat_high_drivemotorbike.CAF animation=femFlat_high_drown.CAF animation=femFlat_high_duck.CAF animation=femFlat_high_eatsitting.CAF animation=femFlat_high_fight.CAF animation=femFlat_high_holdpistol.CAF animation=femFlat_high_idle1.CAF animation=femFlat_high_idle2.CAF animation=femFlat_high_idledrunk.CAF animation=femFlat_high_idlewall.CAF animation=femFlat_high_jumpforward.CAF animation=femFlat_high_lierelaxed1.CAF animation=femFlat_high_lierelaxed2.CAF animation=femFlat_high_listen.CAF animation=femFlat_high_lookaround.CAF animation=femFlat_high_manipulate.CAF animation=femFlat_high_pickup.CAF animation=femFlat_high_putitem.CAF animation=femFlat_high_run.CAF animation=femFlat_high_runcarry.CAF animation=femFlat_high_shoot.CAF animation=femFlat_high_shout.CAF animation=femFlat_high_sitground.CAF animation=femFlat_high_sitidle.CAF animation=femFlat_high_skate.CAF animation=femFlat_high_stairs_down.CAF animation=femFlat_high_stairs_up.CAF animation=femFlat_high_strafeleft.CAF animation=femFlat_high_straferight.CAF animation=femFlat_high_swim.CAF animation=femFlat_high_talk1.CAF animation=femFlat_high_talk2.CAF animation=femFlat_high_throw.CAF animation=femFlat_high_tigerjump.CAF animation=femFlat_high_useitem.CAF animation=femFlat_high_walk.CAF animation=femFlat_high_walk_inplace.CAF animation=femFlat_high_walkcarry1.CAF animation=femFlat_high_walkcarry2.CAF animation=femFlat_high_walkdrunk.CAF animation=femFlat_high_walkinjured.CAF animation=femFlat_high_walkpush.CAF animation=femFlat_high_workassembly.CAF animation=femFlat_high_workcomputer.CAF ################# Materials ################# material=casual01_f_highpoly_1.CRF material=casual01_f_highpoly_2.CRF material=casual01_f_highpoly01_1.CRF material=casual01_f_highpoly01_2.CRF |
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avatar, cal3d, material, morphto |
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