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Realistic Glass Material
I'm working on a VR training simulator for medical use. We've got a lot of glass vials and IV bags (and a few windows) in the environment. So need to get as realistic of a glass material as we can manage.
An older version of the project an be seen here: http://www.youtube.com/watch?v=x440QBi_xfQ We're using LoD, baked lighting, normal maps and transparency maps. What's the best glass material we can manage in Vizard beyond just turning on the transparency? |
Tags |
3ds max, glass, material, realistic, transparent |
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