|
#1
|
|||
|
|||
sound problem
Hi,
I'm having a sound problem. I have a class that plays a sound when I call a fucnction in that class. and also I have a sound that is always looping from the begining of the program (in the main program that is calling the class). Also i have another sound in there that playes once sometimes. The problem is that when I loop the sound from the class then I play the sound in the main program, the loop in the class stops. Here is a small part of the program explaining what i mean: -------------------------------------------------------- class Avatar(viz.EventClass): ... playSound(): self.obj.playsound('audio/sound.wav',viz.LOOP) #in main program viz.go() avatar = Avatar(...) bell = viz.add(...) viz.playsound('audio/wind.wav', viz.LOOP) #this works fine all the time .... avatar.playSound() #works fine till the next sound plays .... bell.play() #now this plays and stops the other one .... --------------------------------------------------------- I don't know if the problem is that the main program has a priorty for the sound, or is it that I'm doing something wrong. I have another question, I keep getting "Interlace" in the output screen in vizard. What does it mean. Thank you, Alaa Gharbawi |
#2
|
|||
|
|||
Hi,
I can't replicate your problem here. I created a script that loops a sound on an object and also plays another sound and it worked fine. Would you mind posting a very short example that produces this problem? Also, is there anything else being printed in the output other than "Interlace"? |
#3
|
|||
|
|||
Hi,
The program is big. and I'm trying to riplicate but i can't. One more thing. The bell sound is called from a director after waiting for an amount of time, would that has to do with the problem. I only get "interlace" several times. |
#4
|
|||
|
|||
Hi again,
Also I forgot to mension. When the sound in the class is loaded i get this msg in the output: ** NOTIFY: 3D sound engine loaded: DirectX Thank you, |
#5
|
|||
|
|||
Hi again,
What things could cause the sound to stop? Thank you, |
#6
|
|||
|
|||
Hi,
How many sounds are you playing at the same time? |
#7
|
|||
|
|||
Hi,
At elast three sounds at a time. I tried replicating the problem, but it seems that the director doesn't have to do with the problem. In what ways can you stop a looping sound?Is there in vizard maybe I'm using that might interfere with sound? Thank you, Alaa |
#8
|
|||
|
|||
Hi,
Here are the following ways to stop a looping sound, depending on how you played them: Code:
viz.playsound('sound.wav',viz.LOOP) viz.playsound('sound.wav',viz.STOP) . . obj.playsound('sound.wav',viz.LOOP) obj.playsound('sound.wav',viz.STOP) . . sound = viz.add('sound.wav') sound.loop() sound.play() sound.stop() |
Thread Tools | |
Display Modes | Rate This Thread |
|
|