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Only part of tiled image
I am trying to display a 50000 x 6000 image. I have tiled the image into 2048x2048 jpg tiles. With texture compression set to COMPRESSION_ARB they load correctly. With this removed I get blank textures. See attached image.
I have tried PCs with more graphics memory and RAM with the same result. Here is the tiling code: Code:
for v in range(0, vTiles): for h in range(0, hTiles): quad = viz.add(viz.TEXQUAD) quad.translate(h-hTiles/2.0, -(v-vTiles/2.0), 4.0) counter += 1 fileName = 'crop_' + '%02d' % counter + '.jpg' texture = viz.add(fileName) # texture.compression(viz.COMPRESSION_ARB) texture.wrap(viz.WRAP_S,viz.CLAMP_TO_EDGE) texture.wrap(viz.WRAP_T,viz.CLAMP_TO_EDGE) quad.texture(texture) |
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