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Old 01-09-2014, 08:47 AM
fabioped fabioped is offline
Join Date: Feb 2013
Posts: 21
Question Shaders


Just started using shaders in my code and I want to archive this effect:

As you see in the code ( they use the type samplerCube to access a cube texture. Is there anything equivalent in vizard?

How would one archive refraction in vizard?
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