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Spatialized sound in Windows 7
We recently switched over to using Windows 7 (from Windows XP) and while we were debugging some scripts that use spatialized sound, we noted that the spatialization seems very basic, even with the sound3d.dx.algorithm set to HRTF_FULL. Same equipment and same script in XP produced very convincing spatialization.
Is there something different about Windows 7 (it uses DirectX 11) that complicates the sound3d_dx.dll plug-in? Is there a fix, or do we need to switch back to XP? Thanks in advance.
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