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Export from 3Ds Max to Vizard
I have no problem using the OSGExp to export 3Ds Mx scenes into Vizard.
My 3Ds Max is configured using meters as a system unit and feet with decimal inches as unit scale. When I add the .ive scene in Vizard, it comes out great, but is totally misplaced and misoriented. I am having a hard time trying to reorient and reposition the scene in Vizard, in order for this scene to be positionned and oriented the way it was in 3 Ds Max. Any rule I might not be aware of or might have forgotten that could simplify my life doing this, in 3Ds Max or in Vizard? Thanks Patrick |
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