![]() |
#9
|
|||
|
|||
thanks. that fixed it -- on the same note, where in the manual should i have read about that caveat?
btw, a much better option i found to get ridd of this and at the same time get a better performance is: useCache=True in the .addTexture call. (not doing the remove() nor the viz.clearcache() of course) |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
vizard memory error | durf | Vizard | 2 | 08-05-2009 07:28 AM |
Problems loading WRL file | DrunkenBrit | Vizard | 2 | 01-29-2009 12:58 AM |
Linking problems with Live Character | Frank Verberne | Vizard | 5 | 06-04-2008 11:42 AM |
2 problems with our HMD | Vbents | Precision Position Tracker (PPT) | 1 | 07-26-2006 07:55 PM |
Problems with lighting in 2.0 | murm | Vizard | 6 | 04-21-2004 09:59 AM |