![]() |
#2
|
|||
|
|||
Hey Roy,
If you don't want yield statements terminating your scene, I would suggest using the onkeydown and onkeyup function in the vizact library. Use the respective up and down functions to log the time using viz.tick() in global variables and then find the difference to calculate the elapsed time. This should occur without causing any disruption in the scene being run. Hope it helps. Best, Kenneth |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
logging duration and order of grab/gaze | zumbay | Vizard | 1 | 11-17-2016 04:48 PM |
Avatar eye contact with user as it moves | Ducky | Vizard | 1 | 03-01-2013 12:23 PM |
Randomly and Continuously Change Avatar's Face Texture | Karla | Vizard | 4 | 08-22-2008 12:14 PM |
Problem with getting duration of walkto() | ghazanfar | Vizard | 4 | 03-23-2007 09:17 AM |