#1
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setParent with child of a 3dMax model
I have a 3dmax model with some subnodes and I want to set another node as a child of one of this subnodes.
I have a simple example file, why is the ball place in the center of the model and not in the center of the subnode? In Vizard 3 it works correctly. Any idea? Code:
import viz viz.go() viz.clearcolor(viz.SKYBLUE) viz.addChild('tut_ground.wrl') viz.MainView.setPosition([0,1.8,-14]) ball = viz.add('ball.wrl') ball.setScale(3,3,3) node = viz.add('testChilddNode_4.IVE') subNode1 = node.getChild('Quader02-GEODE') subNode2 = node.getChild('Quader03-GEODE') ball.parent(subNode2) node.setPosition([0,3,0]) |
#2
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I ran your script and I get the same results with Vizard 3 and 4. The ball is centered around the small box at the top. Where are you expecting the ball to be positioned?
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#3
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Hi
I have found the problem. I have a global config 'vozcore.cfg' an set 'viz.model.optimize = 1 '. If I do this, the ball is center around the big box at the bottom, if I set it to 0 it works like it should. thanks |
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