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#1
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Vizproximity questions.
We have been using the physics engine to determine if two objects are touching in static models. Unfortunately a model that we are trying to test for touching objects contains 1.14 million primitives, and our application crashes without any errors/exceptions reported.
Would the vizproximity library be more efficient than using the physics engine?
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#2
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The vizproximity module uses simple bounding spheres/boxes to detect proximity. If you need fine-grained polygon based collision testing, then the vizproximity module will not be useful in this case. One option would be to create a low-poly version of your objects and use them for the collision tests.
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#3
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So is there good way to capture the state of the application when it crashes without any debug information?
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#4
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Not currently. If you monitor the memory usage of the process in task manager, is it nearing a 2GB limit before crashing?
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physics, vizproximity |
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