![]() |
#1
|
|||
|
|||
![]()
I'm struggling to export the opacity of a map, following the instructions here. I am not sure why it gives me such a hard time, but no matter what I've tried, I cannot get the alpha in Vizard (or the Inspector). I am not sure if I need to use the vizfx.addChild(), but in the past I've used texture alpha exported from Max with no problem (simply with viz.add()).
Am I missing something very simple? (please, see attached files). Weirdly enough the map (Map0.tga) does not have any alpha information. But even when I added it with Photoshop, it still is ignored by Vizard. |
Tags |
3ds max, export maps, opacity |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Any working export? | torbeng | Vizard | 7 | 01-30-2014 12:09 PM |
Max export results rotated?? | SifToN | Vizard | 1 | 03-30-2012 11:43 AM |
Wrong textures with OSGexp export | sleiN13 | Vizard | 2 | 09-27-2011 12:05 PM |
OSG IVE export 3dmax with baked textures | chris_user | Vizard | 2 | 04-12-2011 10:33 PM |
Successful Cal3D Export But Texture Problems | ezanih | Plug-in development | 2 | 01-26-2009 04:28 PM |