WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Thread Tools Rate Thread Display Modes
Old 06-09-2014, 07:01 AM
djdesmangles djdesmangles is offline
Join Date: Nov 2006
Posts: 88
Question Oculus Tuscany 2 Vizard ?

Hello Wizards,

Is OSG powerful enough to handle the kind of graphics shown in The Oculus Tuscany Demo? I mean, Tuscany is based on Unity (Game Engine) and OSG is more suitable for VR, but is it still possible to have it done ?

Attached Thumbnails
Click image for larger version

Name:	Tuscany.jpg
Views:	611
Size:	110.7 KB
ID:	647  
Reply With Quote
Old 06-09-2014, 11:15 PM
Jeff Jeff is offline
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,466
Yes, you could create the scene using Vizard 5 and the new effects library. Take a look at the 3ds Max workflow documentation. Shaders are also supported with older versions of Vizard but you would need to supply the OpenGL shader code.
Reply With Quote
Old 06-10-2014, 06:50 AM
djdesmangles djdesmangles is offline
Join Date: Nov 2006
Posts: 88
Thumbs up Thank you!

Thx Jeff, I'll take a look!

Reply With Quote

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Oculus Rift and 360 Panorama with Vizard Lite Edition mshukun Vizard 4 11-10-2015 11:17 AM
Realistic Light and Shadows Using Vizard and 3DS Max jde Vizard 4 07-13-2012 10:58 AM
Vizard 4 Beta Testing farshizzo Announcements 0 02-01-2011 10:46 AM
Vizard 4 Beta Testing farshizzo Vizard 0 02-01-2011 10:46 AM
Vizard tech tip: Using the Python Imaging Library (PIL) Jeff Vizard 0 03-23-2009 11:13 AM

All times are GMT -7. The time now is 05:29 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC