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Particle effects in Vizard
A search for particles yielded just this:
<node3d>.hasparticles() Is there any other documentation on how to use particle effects in vizard? The documentation says that the engine supports it: Sophisticated material shading techniques: cubic environment maps, pixel shaders, bump mapping, reflections, refraction, shadows, multi-pass texturing, particles, transparency, projective texture mapping, and non-photorealistic rendering filters. |
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