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Old 08-08-2010, 11:07 AM
16bit_hovercar 16bit_hovercar is offline
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Join Date: Jul 2010
Posts: 3
Cal3D & Blender

Does anyone here have experience with this? I am using Blender 2.45 which has the Cal3D exporter as part of the base install.
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Old 08-08-2010, 04:25 PM
16bit_hovercar 16bit_hovercar is offline
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Join Date: Jul 2010
Posts: 3
I have now gotten to the point where I can import into Vizard the 3D model, bone frames, and supposedly the actions, but I can't seem to see the animations. The model is visible, but I am not sure how to run the animation.

This is the test script:
Code:
import viz
viz.go()
color = 0 
count = 1
test = viz.add('test3.cfg')
test.state(count)
def mytimer(num):
	pass
def mykeyboard(whichKey):
	print 'The following key was pressed: ', whichKey
	global color 
	global count
	color = color ^ 1 
	if whichKey == 'a':
		count = count+1
		if count>10:
			count = 0
		test.state(count) #looping idle animation 
		print 'a pressed'
		print count
	elif whichKey == viz.KEY_ESCAPE:
		print '==================================================='
	viz.clearcolor(color, color, color)  
	pass

viz.callback(viz.TIMER_EVENT,mytimer)
viz.starttimer(0,0.01,-1)
viz.callback(viz.KEYBOARD_EVENT,mykeyboard)
the following is the my imported .cfg file:
Code:
skeleton=test3.xsf
mesh=test2_Cube.xmf
material=test2_0.xrf
animation=test3_Action.xaf
Do these have to be in a specific order?
Also, is there a way to see the skeleton?? That way I can check to see if / how it is moving.


THanks again!
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