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smoothing a cubic bezier path
I've got an animation path that I've been having issues with. When I use a cubic bezier path, the curve will either swing too wide and leave the area I want the object to move in, or, when I add extra cp's to keep it on path, will jerk to reset it's facing rather than smoothly turn. The path is going to be way too long for just using a bezier and keeping it in the movement area.
Is there a decent way to smooth this out, or will I just have to live with the jerkiness? |
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