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  #1  
Old 08-29-2011, 10:28 AM
WaterBottle WaterBottle is offline
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Posts: 2
Adding Audio to CAF Animation

What i need to do is play audio and a animation at the same time. I would like to combined those in one .caf file. Using 3ds max how can i make the caf file have audio so if i play it in vizard? Thanks
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  #2  
Old 08-29-2011, 10:42 AM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
The Cal3D .caf file format is just for animations. In Vizard, you could play audio when the animation begins and stop the audio when it's done.
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  #3  
Old 08-29-2011, 11:00 AM
WaterBottle WaterBottle is offline
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I was thinking about doing that but every time i play an audio and a animation at the same time one waits for the other to be complete. I tried using
Code:
viz.playSound('filename')

self.VizBody.state(1)
I know there must be a better way to do this i am just new to vizard.

Thanks
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  #4  
Old 08-30-2011, 06:54 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
You could use a task function to play audio and stop if after the action is done:
Code:
import viz
import vizact
import viztask
viz.go()

avatar = viz.addAvatar('vcc_male.cfg',pos=[0,0,5],euler=[180,0,0])
avatar.state(1)
action = vizact.animation(3)

audio = viz.addAudio('jfk.wav',loop=1)

def animationTask():
	
	while True:
		yield viztask.waitKeyDown(' ')
		audio.play()
		yield viztask.runAction(avatar,action)
		audio.stop()	

viztask.schedule(animationTask())
If the sound is attached to the avatar you could use a sequence of actions:
Code:
import viz
import vizact
viz.go()

avatar = viz.addAvatar('vcc_male.cfg',pos=[0,0,5],euler=[180,0,0])
avatar.state(1)

startSound = vizact.method.playsound('jfk.wav',viz.LOOP)
action = vizact.animation(3)
stopSound = vizact.method.playsound('jfk.wav',viz.STOP)

actionSequence = vizact.sequence(startSound,action,stopSound)

vizact.onkeydown(' ',avatar.addAction,actionSequence)
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