WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 10-12-2010, 06:45 AM
TarkaDahl TarkaDahl is offline
Member
 
Join Date: Mar 2010
Posts: 59
ray tracing

Hi all,

I've been playing around with shaders and getting some reasonable results. I've just started looking at ray tracing, working off an example I've found on the internet at http://www.siafoo.net/snippet/200.

From what I can gather the fragment shader gets the positions of the ray entering and exiting the cube by rendering one texture front face and one back face and getting the maxLength of the ray from that - is there a way to do this using vizard? or is there another way of doing this?

Thanks
Reply With Quote
  #2  
Old 10-22-2010, 03:57 AM
TarkaDahl TarkaDahl is offline
Member
 
Join Date: Mar 2010
Posts: 59
Hi all

The following website has some more example of volume rendering.

http://old.vrvis.at/via/resources/co...graphics-2004/
the article "GPU-Based Ray Casting" was good.

Any help with the question raised above would be nice.

Thanks
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 03:19 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC