#1
|
|||
|
|||
Wrong textures with OSGexp export
I've been using the OSGexp(version 1.0.0) in combination with Max 12 and Vizard 4, and it works fine if I export to the .osg format with a texture (image) folder. But as soon as I export to .ive with integrated textures the textures are all wrong. The end result is something between a inverse color operation and a drugs overdose.
Is this caused by the export settings? and how can I correct this. Exporting using max 11 and the vizard 3 plugin with the exact same settings does export correctly. |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Applying textures to objects made in Blender | andrewjworz | Vizard | 0 | 04-21-2011 06:15 AM |
OSG IVE export 3dmax with baked textures | chris_user | Vizard | 2 | 04-12-2011 10:33 PM |
Missing textures in an executable | Dave | Vizard | 7 | 10-22-2010 07:59 AM |
Multiple Textures for Diffuse and Specularity Shader Issue | shivanangel | Vizard | 1 | 05-11-2009 10:44 AM |
Max -> Vizard, Two Sided Textures | shivanangel | Vizard | 5 | 12-04-2008 03:15 AM |