WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 03-10-2020, 09:21 AM
natstj natstj is offline
Member
 
Join Date: Aug 2018
Posts: 7
Avatar distorted when imported from unity

Hi,

I have an avatar from unity that I want to animate with Mixamo and import into Vizard. I am using this Vizard tutorial as a guide: https://www.youtube.com/watch?v=M7fUgkuejgs. I am having the following problem: when I import my avatar into the vizard inspector as a .fbx (the original file type), the avatar appears distorted. If I convert the file to a .gltf and then import it into the inspector, it is not distorted. However, I need it in the .fbx format in order to animate it with mixamo. Do you have any suggestions? Thank you! (pictures are attached)

Best,
Natalie
Attached Thumbnails
Click image for larger version

Name:	avatar_gltf.PNG
Views:	14
Size:	275.9 KB
ID:	986   Click image for larger version

Name:	avatar_fbx.PNG
Views:	14
Size:	216.3 KB
ID:	987  
Reply With Quote
 

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Unexpected Avatar lookAt() behavior when using yield statements chris2307 Vizard 2 12-17-2013 02:58 AM
Avatar & Motion Capture Interface Angie Vizard 1 08-05-2010 06:17 PM
Collision of an avatar with a quad Frank Verberne Vizard 8 06-04-2008 09:44 AM
Looking through the eyes of an avatar Frank Verberne Vizard 2 04-01-2008 05:52 AM
How to make avatar's eyes to blink when speaking michelcm3 Vizard 12 01-15-2008 08:48 AM


All times are GMT -7. The time now is 09:37 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC