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Old 09-06-2011, 11:48 AM
rafael rafael is offline
Join Date: Sep 2011
Location: Ames, Iowa
Posts: 1
Modifying transform node in C++ extension

I need to modify the position and orientation of a 3D model in an C++ extension. Tried to pass a model and a transform node (created by Transform = vizmat.Transform() ) to the extension.

Have tried something like this:
int HybridTrackingExt::modifyNode(viz:ata &data)

osg::Node* osg_root = data.getPointer<osg::Node>("osg_root");

if(osg_root != NULL)
std::cout << "Node found!" << std::endl;

osg::MatrixTransform* mt = static_cast<osg::MatrixTransform*>(osg_root);

_transform.makeTranslate( osg::Vec3(3.0f, 0.0f, 0.0f));


return 0;

Unfortunately, this didn't work. How could a transform a 3D model using an extension?

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