#1
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delete hand in vizconnect
hello! I'm new to developing virtual reality on vizard
I have a question, I need to re load a new vizconnect in a scene .But when i do it, the avatar (hand) from the first vizconnect stay in the scene.. how I can delete this hand? another question, how can I keep position avatar re loading new vizconnect? thanks |
#2
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If you have one setup with hand tracking and another without it's best to create two separate vizconnect config files for each. You can specify which one to use in your application. If you want to toggle the visibility of the hand you can do that with the following code:
Code:
hands = vizconnect.getAvatar().getHands() rightHand = hands.get('r_hand') vizact.onkeydown(' ',rightHand.visible,viz.TOGGLE) |
#3
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I need that the new avatar position be the same that was before to load the new vizconnect.
If i load a new vizconnect the position is (0,0,0) and the need to be a value that i saved in a variable Thank's for the help with the hand, it's working ok. |
#4
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update: when i thy viz.MainView.setPosition(...) the hand doesn't follow the Main view and with hand.setPosition looks like the hand haven't the same methods that a regular node3d
Last edited by rvenegas; 06-05-2014 at 07:40 AM. |
#5
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You'll need to save the avatar position to a file and apply that data to the avatar the next time you run your application.
If the hand is linked to a tracker, any commands you use to set the hand position will be overridden by the link. Can you describe your hardware setup and what you're trying to do? |
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