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Getting Complex Character Rigs in Vizard
Hi Everyone,
I'm currently looking into getting some characters I create in either Maya 8 or Max 8 into vizard. I've got some bones set up in each example as well as animations for a walk, idle, left, right cycle as well. Is there any documentation on getting these into Vizard in a way that doesn't involve exporting as an IVE with a set constantly repeating motion path? I took a peak at ya all's duck demo and I noticed you use a file format called .cfg with animation files being .caf and meshs being .cmf. Is there an export for this? Or is this something you all have a monopoly on with your peoplemaker pack? Is it some customized code for Max's character program? I personally would just like a clearer picture of how to get more complex models into vizard in the most efficient way possible. I noticed very little documentation on this in both the manual and online. Thanks, George Lecakes Rowan University VR Lab |
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