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Old 01-09-2018, 10:27 AM
A Wundlechner A Wundlechner is offline
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Join Date: Jan 2018
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Check for running SteamVR

Hello everyone,

for my program I want to use 2 different controlling scemes. One should be controlled with a gamepad and the other one is for steamvr. I want the following behaviour:

If steamvr is already running, I want to use the steamvr controlles.
If it's not running, I want to use the gamepad.

For those 2 cases I've already created 2 configfiles with vizconnect and I changed my specific code parts within the scripts. I only need to know if steamvr is already open.

I haven't found a helpfull command within the steamvr library, to check if steamvr is running. If I run the steamvr.HMD() command when steamvr is closed, it just opens steamvr.

Thanks in advance,

Andreas Wundlechner
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  #2  
Old 01-10-2018, 10:02 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
Rather than checking if SteamVR is running, would it work for you to check if the controllers are connected or not in there? If so, take a look at the initInputs section of a Vive config file. That checks for whether the controllers are connected.
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Old 01-11-2018, 02:03 AM
A Wundlechner A Wundlechner is offline
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Thank you for your reply.

it also opens steamvr when I check for controllers by this command: steamvr.getControllerList()[index]

But it doesn't matter for me anymore, beause in the meantime I already found a solution for my problem. I installed the psutil library. I search with it for the running process "vrmonitor.exe". If I find the process, then steamvr is running.
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