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  #1  
Old 08-04-2009, 09:29 AM
durf durf is offline
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Join Date: Feb 2009
Posts: 61
removing multiple objects

Hello,

I cannot figure out how to remove or delete multiple objects that have been created this way:

Code:
	def balls():
		ball = ballOriginal.copy()
		ball.scale(.5,.5,.5)
		ball.collideSphere()
		ball.setPosition([0,20,0])
	vizact.ontimer2(0,200,balls)
How can I remove all 200 of those balls?

Thanks
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  #2  
Old 08-04-2009, 04:55 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
You should save each object you create into a global list. Then you can periodically go through the list and remove the objects.
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  #3  
Old 08-04-2009, 05:01 PM
durf durf is offline
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Join Date: Feb 2009
Posts: 61
Is there a good example of this to follow?
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  #4  
Old 08-04-2009, 05:09 PM
farshizzo farshizzo is offline
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Posts: 2,849
I'm not sure there is an example that does exactly what you want, but the Duck Court example script that comes with Vizard shows how to save objects into a global list so they can be referenced later.
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  #5  
Old 08-05-2009, 08:31 AM
durf durf is offline
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Join Date: Feb 2009
Posts: 61
Code:
	
ballList = []         

def balls():
     ball = ballOriginal.copy()
     ball.scale(.5,.5,.5)
     ball.collideSphere()
     ball.setPosition([0,20,0])
     ballList.append(ball)
vizact.ontimer2(0,200,balls)
So I added a global list... how do you "periodically go through the list and remove the objects"? I tried ballList.remove() and that didn't work.
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  #6  
Old 08-05-2009, 10:02 AM
GiudiceLab GiudiceLab is offline
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Join Date: May 2009
Location: Orono, ME
Posts: 49
I'm not sure if I understand exactly what you want to do, but if you first make the global list and then want to take all the balls out of it, you could:

Code:
for row in range(len(ballList)):
		ballList[row].remove()
which will cycle through your list and remove each item.

Or, you could just erase your list by re-initializing it (I think):
Code:
ballList = []
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  #7  
Old 08-05-2009, 10:13 AM
durf durf is offline
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Join Date: Feb 2009
Posts: 61
Ok I will give that a try later... thanks for the feedback
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  #8  
Old 08-05-2009, 10:15 AM
durf durf is offline
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Posts: 61
Great I think it worked.
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