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Adding BumpMaps
I'm trying to add bumpmaps to a simple cube and ran into a few weird problems.
The vizard help file doesn't give a lot of results on 'bumpmap' so I wondered if I was doing it wrong. Code:
cube = viz.add('Export//BumbmapCube.osg') bumbmap = viz.add('Export//images//bumpmap_normalmap.jpg') text = cube.getTexture() cube.bumpmap(bumbmap,'',0) cube.texture(text,'',1) cube.appearance(viz.DECAL) 1. Is there a way to apply the bumpmap with out overwriting/removing the existing texture 2. Is there a more elegant way to add a bumpmap 3. Is there a file format that exports the bumpmaps added in 3DS max and/or Maya so that it does not have to be added later on in the Vizard code. Last edited by sleiN13; 11-19-2010 at 04:26 AM. |
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