#1
|
|||
|
|||
Changing Joystick navigation halfway through
Hi there,
In this setup, the user must navigate using a joystick. When the viewpoint collides with an invisible torus, I want the joystick navigation speed to change. Everything else in the simulation runs on a sequence of tasks, so I tried creating a variable and changing it in one of the tasks, but it's not working. Here's what I have so far: import vizjoy joystick = vizjoy.add() randommove = random.uniform(.01, .0300) # Random float x, 1.0 <= x < 10.0 randommove2 = random.uniform(.001, .0002) def mytimer(num): #configure joystick navigation global MOVESPEED MOVESPEED = randommove y = sid.get()[1] x = sid.get()[0] twist = (180.0 / math.pi) * (sid.aux()[3]) if math.fabs(y) > 0.5: viz.move(0,0,-y*MOVESPEED) if math.fabs(x) > 0.5: viz.move(x*MOVESPEED,0,0) if math.fabs(twist) > 20: viz.rotate(viz.BODY_ORI,twist/50.0,0,0) viz.callback(viz.TIMER_EVENT,mytimer) viz.starttimer(0,0.001,viz.FOREVER) def update_mytimer_task(): yield viztask.waitEvent( viz.COLLISION_EVENT ) global MOVESPEED MOVESPEED = randommove2 def torus_collision_task(): yield viztask.waitEvent( viz.COLLISION_EVENT ) #colliding with the #torus also causes a blank screen to appear with instructions def train(): blank_screen.visible( viz.OFF ) torus_collision = viztask.waitTask( torus_collision_task() ) update_mytimer = viztask.waitTask( update_mytimer_task() ) data = viz.Data() yield viztask.waitAll( [torus_collision, update_mytimer] ) blank_screen.visible( viz.ON ) blank_screen.alpha(.6) text2 = viz.addText('Reproduce the distance you just walked \n\nand press "s" when finished',viz.SCREEN) text2.alignment( viz.TEXT_CENTER_CENTER ) text2.setPosition( .5,.5 ) text2.setScale(.5,.5) text2.color(viz.YELLOW) text2.setBackdrop(viz.BACKDROP_RIGHT_BOTTOM) text2.resolution(1) text2.alpha(1) sphere.visible(viz.OFF) yield viztask.waitTime( 2 ) blank_screen.visible(viz.OFF) text2.visible(viz.OFF) torus.remove() any ideas for getting the navigation speed to change after the collision? thanks! |
#2
|
|||
|
|||
Please wrap code with code tags to preserve indentation. Here's some example code that changes the speed based on a collision with an object that is not rendered:
Code:
torus = vizshape.addTorus(pos=[0,1.8,4]) torus.disable(viz.RENDERING) def onCollision(info): if info.object == torus: moveSpeed += 1 viz.callback(viz.COLLISION_EVENT, onCollision) |
Tags |
joystick, navigation speed, tasks |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
joystick position | nmohandes | Vizard | 2 | 01-16-2012 11:03 AM |
[New here] Cave joy navigation | esuna114 | Vizard | 2 | 06-11-2010 05:36 PM |
changing the gain of a joystick during a program | Saz | Vizard | 4 | 06-25-2009 04:49 AM |
Joystick Navigation | Vinicius Lima | Vizard | 7 | 10-23-2007 11:42 AM |
Basic Joystick Navigation Question | Plasma | Vizard | 2 | 01-29-2004 08:08 PM |