WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 12-07-2011, 09:35 AM
EnvisMJ EnvisMJ is offline
Member
 
Join Date: May 2009
Location: Purdue University, West Lafayette, Indiana
Posts: 44
Apply a texture to a submesh

Is there a way to apply a texture to a single mesh within a model? I'm using this:

Code:
model = viz.add('Models/DynamicObjects/Vial_Default.IVE')
labelMat = viz.addTexture('Textures/VialLabels/Ampicillin & Sulbactam 1.5gm vial - WHITE.png')

vial = model.getChild("Vial-GEODE")
label = model.getChild("Label-GEODE")
cap = model.getChild("Cap-GEODE")

label.texture(labelMat)
But it isn't doing anything.

My goal is to import a single model of a vial, and within Vizard, apply a different label as needed.

Ex.
Reply With Quote
 

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
How to render a texture of the transparent object and then blur it whj Vizard 1 09-25-2012 03:15 PM
Avatar texture swaping sleiN13 Vizard 5 06-24-2011 12:48 AM
How to apply shader and render texture to an object whj Vizard 0 04-23-2010 12:23 PM
Randomly and Continuously Change Avatar's Face Texture Karla Vizard 4 08-22-2008 12:14 PM
how I can get my texture to appear exactly as is defined mspusch Vizard 1 04-23-2005 12:12 PM


All times are GMT -7. The time now is 01:41 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC