#1
|
|||
|
|||
Sensor callback to the wii mote buttons
I read over the tutorial script and I created two callbacks for a sensor up and sensor down event.
The tutorial uses vizact commands, I am not so much a fan of these and I was wondering if I can do button checking the 'classic' way: if b = wii.BUTTON_A: How do I go about doing this? I'm not sure what kind of object is being returned in the callback functions. Thanks, George |
#2
|
|||
|
|||
The Event Reference section of the docs explains how to use viz.SENSOR_DOWN_EVENT and viz.SENSOR_UP_EVENT. These will be triggered when a sensor button is pressed/released.
|
#3
|
|||
|
|||
Yes,
I have taken a look at this section and it does cover how the sensor_down and up event work. However, in the example given it maps a button from a joystick to a variable and then checks if that is the object in question. With the wiimote, you have a section in the reference which specifies <wii>.BUTTON_LEFT <wii>.BUTTON_A ... when setting up my conditional statement what do I put in there to check the event. I looked and saw that an event is being returned as 'e' in the callback, then when I did e.object, it told me : __main__._WiimoteSensor(0) So it is returning a WiimoteSensor, however how do I access what button from the sensor is being pressed? All buttons return the same __main__._WiimoteSensor(0) for the sensor, so I need to go a level deeper to do my check. How do I do this? Thank You, George |
#4
|
|||
|
|||
Wow, I'm sorry I'm a complete and total idiot.
The answer is right there in the DOC staring me in the face. I think I've been at a computer for too long. Thanks again! George |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Strange Wii Mote error... | shivanangel | Vizard | 8 | 02-18-2009 12:32 PM |
Using Window Buttons | Uttama_vizard | Vizard | 2 | 01-16-2008 10:25 AM |
Buttons Not rendering to both Eyes in 3d | shivanangel | Vizard | 2 | 05-24-2007 06:58 AM |
Vanda(Wanda) buttons | giancamati | Vizard | 1 | 12-07-2006 10:21 AM |