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  #1  
Old 10-06-2006, 02:59 PM
VAmanda VAmanda is offline
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Join Date: Sep 2005
Posts: 12
Texturing an avatar head

Hi,

I'm trying to change the texture on an avatar's head, and when I do so it's just showing up black, even when I use the original texture. My code is basically as follows:

face = male.face('myface.vzf')
texture = viz.add('mytexture.jpg')
face.texture(texture)

Event when mytexture is the original texture on myface, it still shows up as black after this code. Do I need to change something about the texture or the head? Thanks.
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  #2  
Old 10-06-2006, 03:12 PM
farshizzo farshizzo is offline
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Posts: 2,849
What is the diffuse color of the face in PeopleMaker? It should be white. Try changing the color of the face to white in your script to test this out:
Code:
face.color(viz.WHITE)
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  #3  
Old 10-06-2006, 03:18 PM
VAmanda VAmanda is offline
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Posts: 12
The diffuse color in PeopleMaker is white.

Adding "face.color(viz.WHITE)" didn't make a difference.
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  #4  
Old 10-06-2006, 03:28 PM
farshizzo farshizzo is offline
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What happens if you apply the texture to an object other than a face. For example try this:
Code:
ball = viz.add('ball.wrl')
ball.texture(texture)
Is the ball black as well?

Also can you provide the following info:
1) Vizard version
2) Graphics card
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  #5  
Old 10-06-2006, 03:33 PM
VAmanda VAmanda is offline
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The ball shows up with the texture.

I'm using Vizard 2.53f. I'm not sure about the graphics card.
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  #6  
Old 10-06-2006, 03:45 PM
farshizzo farshizzo is offline
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I can't replicate the issue here. Would you mind sending me a simple script and vzf file that replicates this issue. My email is lashkari@worldviz.com
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  #7  
Old 10-06-2006, 04:12 PM
farshizzo farshizzo is offline
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Thanks for the files. The problem is that the texture is not set to repeating mode. Just add the following lines after adding your texture:
Code:
texture.wrap(viz.WRAP_S,viz.REPEAT)
texture.wrap(viz.WRAP_T,viz.REPEAT)
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  #8  
Old 10-12-2006, 01:58 PM
VAmanda VAmanda is offline
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Posts: 12
Great! Thanks so much for your help.
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