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Multiple Mesh Avatar Texturing
Hi Farshizzo,
I'm using several complete-character avatars that comprise multiple meshes. When using the avatar.texture command, I should be able to select which mesh I want to change. However, when I choose the body mesh, both the body and the hair meshes receive the new texture. When I choose the hair mesh, nothing happens. Here is the code I am using: Code:
blink = viz.add('blink.tga') body = 'mesh_01.CMF' avatar.texture(blink, body) Code:
avatar.visible(0, body) What do I need to do to make the texture only apply to one mesh? Thank you so much, Joseph |
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