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  #1  
Old 07-21-2011, 05:11 PM
VHILRA VHILRA is offline
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Join Date: Jun 2011
Posts: 6
Mirror Problem

Hi,

I am trying to get a mirror to work in an environment and have three major problems.

1) The mirror seems dark and the reflection is really dark as well. I tried playing with alpha but this only makes it seems like an actual wall and not like a shiny mirror in the mirro_R4 example.

2) It seems like the avatar I am using is super zoomed into the mirror. It's reflecting the one linked to the main view as if it is a few meters forward of what it is.

3) The mirror itself seems like it might just be reflecting the avatar instead of the whole room.

(Code attached)

Thanks in advance for the help!

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File Type: txt MirrorPit3.txt (13.9 KB, 1820 views)
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  #2  
Old 07-25-2011, 10:21 AM
VHILRA VHILRA is offline
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Join Date: Jun 2011
Posts: 6
I have fixed the lighting now by changing the ambient lighting from the head as described in the earlier post, but now the person attached to the main view is backwards (changing the Euler doesn't help) and I still have the problem with the mirror being out of sync distance wise
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  #3  
Old 07-27-2011, 03:35 PM
VHILRA VHILRA is offline
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Join Date: Jun 2011
Posts: 6
Mirror #2

I tried a totally different approach to the mirror. I might have it working to some capacity, but now it no longer reflects people, either ones I attach to the camera or ones I place statically.

Any help would be greatly appreciated!
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File Type: txt BeCo_Demo4.txt (8.6 KB, 977 views)
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  #4  
Old 07-28-2011, 03:48 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
Can you provide an example that we can run that includes the resources necessary. Either post that in this thread or upload here.
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