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software distortion for an arena
Hi,
I am interested in using Vizard to project a virtual reality environment onto a round arena, with feedback, and this all must be done in real time. I have seen that the system can accommmodate for a head-based virtual reality setup as well as a cave. Can Vizard including toolboxes also deal with round projections in real time? If so, what are the functions I should be looking at. Thanks, Flanny |
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