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Texture tiling
Hi,
One application im working on in Vizard right now uses a floor whose dimensions need to be changed depending on the simulation. I've got a few good textures that I'd like to tile over it, but I find that Vizard is always stretching the texture to cover the entire floor. I export to VRML97 from 3dsMax5 with the correct tiling settings. When I re-import it within 3dsMax just to double-check, the texture looks fine. When I view it in Vizard, it gets stretched. Is there a better way to export to correct this problem, or is there something in Vizard (Im using 2.15) I haven't found yet? Thanks, Chris |
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