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Old 01-25-2017, 12:19 PM
Veleno Veleno is offline
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Join Date: Sep 2005
Posts: 148
Bad news: I reproduced the problem and talked to our Vizard programmer and he believes that the Vive itself doesn't currently work with 32-bit, and at the time of this post there doesn't appear to be a quick one-line-of-code way to just briefly switch back to 8-bit just before sending the data to the headset.

8-bit exposure works, with the limitations stated above, but you may be stuck rebaking on this one.
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Tags
bump map, exposure, light map, osgb, shader, vizard


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