WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 05-28-2008, 10:02 AM
djdesmangles djdesmangles is offline
Member
 
Join Date: Nov 2006
Posts: 88
Question Fur Shader

Hello Wizards,

I would like to test the GLSL Fur shader from ATI RenderMonkey in Vizard, but I don't understand how it works (in Vizard) ... There're severals passes and everything...

Thanks...
viz.FOREVER !!
D.
Reply With Quote
  #2  
Old 05-29-2008, 09:37 PM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
I've never used RenderMonkey, so I'm not familiar with how it works. Does it output a GLSL shader, or does it have its own format which specifies all the passes and shaders? You can definitely perform multi-pass rendering with Vizard. And Vizard supports GLSL, so technically this should be possible. What exactly do you need help with?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
3DS Max Export: automatic shader assignment for various maps emlyn Vizard 0 03-14-2008 09:29 AM
Npr nige777 Vizard 5 11-29-2007 03:03 PM
Image blur jrodman Vizard 19 12-15-2006 03:48 PM
Multi-Texturing... k_iwan Vizard 14 09-09-2006 09:01 PM


All times are GMT -7. The time now is 04:14 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC