WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
Old 06-07-2006, 12:28 AM
k_iwan k_iwan is offline
Join Date: May 2006
Posts: 115
Smile Avatars creation........


Is there a tutorial how to create an avatar in XSI / Blender?
My concern is not the actual modeling process. I can model pretty OK.
I was browsing through the People Pak and none of the model would be suitable for my project. Actually, they all look too clean, like people in the office. What I want to create is somewhere between butcher <-> Garbageman.

What I want to know is how to prepare an avatar for Vizard.
How do I set up the animation? do I put All animations in one timeline? or do I split them up in non linear animation editor? does it have number of armature/bone limit? Do I animate run as in movie production (translation+running animation) or in games (running on the spot and use script to translate)? Do I need extra bones to attach static object to the avatar? let say, the avatar is holding a garbage can?

I think I've asked too many things in one go. Thanks for your help.

Reply With Quote

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 09:37 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC