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#1
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How to show different objects on different windows from the same scene
Hello,
I have two windows. On on each window I want to show different objects on the viz.SCREEN, but the rest of the scene must be the same. What is the best way to do that? Greetings, Joran. |
#2
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There are two ways to go about this.
1) Each window has its own orthographic HUD. The window HUD is slightly different than the SCREEN because the coordinates are in actual pixel units, not normalized 0 to 1. Here is a sample script that adds a different text object to each windows HUD: Code:
import viz viz.go() #Set main window size to half viz.MainWindow.setSize(0.5,1) #Add a new window to other half window = viz.addWindow() window.setPosition(0.5,1) window.setSize(0.5,1) #Add a model viz.add('gallery.ive') #Add text to the main windows orthographic HUD text1 = viz.add(viz.TEXT3D,'Text 1',parent=viz.ORTHO,scene=viz.MainWindow) text1.fontSize(36) #Add text to the second windows orthographic HUD text2 = viz.add(viz.TEXT3D,'Text 2',parent=viz.ORTHO,scene=window) text2.fontSize(36) Code:
import viz viz.go() #Set main window size to half viz.MainWindow.setSize(0.5,1) #Add a new window to other half window = viz.addWindow() window.setPosition(0.5,1) window.setSize(0.5,1) view = viz.addView() view.scene(2) window.viewpoint(view) #Add the root of your entire scene root = viz.add(viz.GROUP) #Duplicate this root onto scene 2 root.duplicate(scene=2) #Add all subsequent world objects to this root gallery = root.add('gallery.ive') #Add text to scene 1 screen text1 = viz.add(viz.TEXT3D,'Text 1',parent=viz.SCREEN,scene=1) #Add text to scene 2 screen text2 = viz.add(viz.TEXT3D,'Text 2',parent=viz.SCREEN,scene=2) |
#3
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Hi farshizzo,
I was able to copy your code to produce two different scenes that share the data, but cannot not use viz.add for anything other than text. For example, if I try: #Add ball to scene 2 screen ball = viz.add('white_ball.wrl',parent=viz.SCREEN,scene=2 ) the ball does not appear in the window. How can I add different types of nodes? |
#4
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Try scaling the ball by a large value such as 1000. You can also add it to the ortho layer:
Code:
ball = viz.add('white_ball.wrl',parent=viz.ORTHO, scene=2) ball.setPosition([300,300,1]) ball.setScale([100]*3) |
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