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Old 11-16-2004, 09:51 AM
rconrey rconrey is offline
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Join Date: Jul 2004
Posts: 3
avatar head texture issues

We've been attempting to create heads using 3dmenow and peoplemaker for use in vizard 2.17.

The texture that 3dmenow produces for the head appears inside out in peoplemaker, a problem that we have fixed by inverting the polygons.

However, we don't seem to be able to fix the texture mapping for the eyes. We have tried using both the texture map produced by 3dmenow and the texture map that comes with the standard vizard avatars, changing the maps by directly changing the file references in the vrml file for the head. Neither file produces recognizable eyes in the finished head.

Any ideas?
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