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Old 06-26-2012, 06:51 AM
kovitch kovitch is offline
Join Date: Sep 2010
Posts: 30
Scene flow problems


I'm implementing a supermerket scene, where I have lots of different kind of objects. However, I'm experiencing some lack of smothness (while moving around) when I point the camera to a place with lots of objects. The frame rate drops from 60 to 25. I Already changed the textures' size I used from 256 to 128, but it showed no big difference.

Is there any kind of tip you could give me to supress this issue?

Best regards,


ps: I have a good PC and my graphical card is a Quadro 2000.
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Old 06-27-2012, 12:23 AM
sleiN13 sleiN13 is offline
Join Date: Dec 2008
Posts: 83
Reduce the polygon count, most of the time that is more effective then reducing texture size. Use the F4 key to see if you reached your gpu memory limit to make sure it isn't the textures. Besides that you could also make rows of shelves invisible if you can't possibly see them anyway. Vizard should be doing this automatically with culling but cull takes time and therefore frame rate.
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Old 06-27-2012, 06:45 AM
kovitch kovitch is offline
Join Date: Sep 2010
Posts: 30
Very good tip. My frame rate is high again! Thanks.
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