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Old 04-01-2012, 04:48 PM
hotshotiguana hotshotiguana is offline
Join Date: Mar 2011
Posts: 22
Modeling and Modifying a 3D Arrow


I have a two part question for the best way to model and modify a 3D arrow in Vizard - see the top left image on this site for an example of what I am trying to accomplish. My ultimate goal is to connect two objects with an arrow like the one in that link, but I would like for the arrow to be dynamic, with respect to it's length, width, and/or angle.

First approach:
I create this arrow as a plane in 3ds Max 2012 and export the object to my project in Vizard. My question with this approach is: Does Vizard give me the ability to change the 3ds modifiers on this object, i.e. can I change the angle of the bend or the twist of the arrow or maybe simply the length and width of the object to match the x, y, and z coordinates of other objects already in my scene - possibly using joint, although I haven't used that feature before?

Second approach:
Can I draw this 3D arrow using vizshape.addPlane in Vizard and then adjust its angles, width, and length using the plane properties? If so, how may I go about this?

Any suggestions or comments would be greatly appreciated.

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3ds max, plane, vizshape

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